2011年1月28日星期五

It could mean interaction that can shape the experience

It could mean interaction that can shape the experience. Image a game that doesn't just spill out canned graphics and animation when hit a programmed trigger. A game that not only has a variety of reactions, but the technology to deliver those nuanced differences.Sure, I don't know if that's exactly the direction Rockstar will be taking with their replica A Lange & Sohne Tourbograph Pour le Merite Wtch game. But looking at this video, it appears they could. The technology they are using allows them to capture every little detail of an actors face as they go through the part. That means the nervous facial ticks, the double eye blinks, the dry lips, all of that could in theory come across.

“Much to our surprise, the recently discovered Mortal Kombat fighting stick doesn't come from MadCatz, the company behind the official sticks for a slew of Capcom fighting games. Instead they come from PDP, and the design firm says there's a very American reason for that.”PDP has been working with WB and the dev team for quite replica A Lange & Sohne 702.025 Men's Watch a while to conceptualize a stick just for the new Mortal Kombat,” Gerry Block, PDP senior product manager tells Kotaku. “MadCatz did some good work with the Tournament Edition (Street Fighter IV) sticks, but those are Japanese style sticks for a Japanese game.

We thought it would be a lot of fun to respond with an American style stick for an American fighting franchise.”As jingoistic as that may sound, Block means that quite literally. The Mortal Kombat arcade button layout used concave, not convex buttons, something that Block maintains is a cultural decision. The sticks themselves, he says, replica A Lange & Sohne 315.032 Men's Watch were baseball bat style, not lollipop style as found with Street Fighter. And the suce upon which the buttons and sticks were attached were angled for the U.S.-designed Mortal Kombat, versus flat for Japan's Street Fighter game.